You’ll start out admirably, scavenging for supplies, determined not to steal or kill. When the game begins, it’s easy to make promises of altruistic survival. I spent more than a few hours contemplating my decisions and their morality, wondering about certain characters and how my actions affected them. I was only half joking when I mentioned PTSD. The monochromes of the black and grey colour scheme should tell you all you need to know about the mood of the game. The game is dark and unforgiving, both in difficulty and psychology.
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